La chambre des secrets
Toutes les cartes rares sont toutes éditées en premium, ou en holographique pour les personnages, en plus de l'édition normale.
cartes rares
1 - Agelina johnson
Character - witch - gryffindor - unique
Before each of your turns, if there is a match in play, you get 1 more action that turn.
2 - Arthur weasley
Character - wizzard - unique
Once per turn, you may use an action to choose 1 of your items in play and do damage to your opponent equal to its printed power cost.
3 - Blagging
Quidditch : 11
Spell
Do 8 damage to your opponent. Then, if your opponent has any cards in play (other tha his or her starting character), he or she chooses 1 of them and discards it.
4 - Body blow
Quidditch : 7
Spell
Do 8 damage to your opponent. Then your opponent may choose a lesson card in his or her hand and discard it. If he or she does, you take 8 damage.
5 - Broken wand
Charms : 2
Item - wand
Provides 1 lesson of charms.
You may use an action to reveal the top card of your deck. If it's a lesson card, put it into play. If isn't a lesson card, discard it. If you play this card, and you already have a wand in play, discard the old one.
6 - The burrow
Charms : 5
Location - unique
When you play this card, discard any other location from play (yours or your opponent's).
Before each player's turn, if that player has fewer than 4 cards in his or her hand, that player draws cards until he or she has 4.
7 - Colin creevey
Character - wizzard - gryffindor - unique
Once per turn, you may use an action to draw 3 cards and then make your opponent draw 3 cards.
8 - Crazed capybara
Care of magical creatures : 7Creature - capybara
Damage each turn : 3
Health : 3
When you play this card, draw a card.
9 - De-gnoming the garden
Adventure
Play this card only if you have at least 5 lessons in play.
Effect : At the end of each of your opponent's turns, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it.
To solve : Your opponent discards 5 cards in this way.
Opponent's reward : Your opponent may draw a card.
10 - Dobby's disappearance
Transfiguration : 4
Spell
Choose 1 of your opponent's cards in play (other than his or her starting character) and return it in his or her hand. You get 1 more action this turn.
11 - Dobby's help
Charms : 10
Spell
12 - Double-beater defence
Quidditch : 8
Spell
To play this card, discard 2 other cards from your hand. Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she has only 1).
13 - Draco the seeker
Character - wizzard - slytherin - unique
If your opponent has any cards in his or her hand, you may use an action to make him or her choose 1 of them and discard it.
14 - Dragon poison
Potions : 7
Spell
To play this card, return 2 of your lessons of potions from play to your hand. Do 10 damage to your opponent or to a creature of your choice.
15 - Dumbledore's office
Transfiguration : 5
Location - unique
When you play this card, discard any other location from play (yours or your opponent's).
All item cards (yours and your opponent's) need 3 less power to play. (You still need at least 1 power that matches.)
16 - Entrancing enchantments
Charms : 2
Spell
Search your deck. You may take a character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
17 - Errol
Care of magical creatures : 3Creature - owl - unique
Damage each turn : 1
Health : 1
When you play this card, reveal the top card of your deck. If it's a lesson card, put it into play. If isn't, put it back on top of your deck.
18 - Escaping the dursleys
Adventure
Effect : Your opponent can't use actions to play any cards except lesson cards.
To solve : Your opponent discards his or her hand.
Opponent's reward : Your opponent searches his or her deck for any card, puts it into his or her hand and then shuffles his or her deck.
19 - Fat friar
Character - ghost - hufflepuff - unique - healingOnce per game, you may draw 2 cards, then do 2 damage to your opponent and then put up to 2 non-healing cards from your discard pile on the bottom of your deck (in any order).
20 - Fawkes
Care of magical creatures : 12Creature - phoenix - unique
Health : 4
Each turn, you may prevent 4 damage done to you. If fawkes is discarded from play, put it into your hand.
21 - Fighting the basilisk
Adventure
Play this card only if you have at least 7 lessons in play.
Effect : Before each of your turns, your opponent takes 5 damage.
To solve : Your opponent chooses 4 of his or her cards in play (other than his or her starting character) and discards them.
Opponent's reward : You take 5 damage.
22 - Flying car
Charms : 8
Item
You may use an action to choose an adventure or a location in play and discard it. (If you discard an adventure, you don't get the reward.)
23 - Flying laps
Quidditch : 10
Spell
Count the number of lessons you have in play. Do that much damage to your opponent. Then draw that many cards.
24 - Flying to hogwarts
Adventure
Effect : Before each of your turns, your opponent takes 2 damage.
To solve : Your opponent skips a total of 5 actions. (They don't need to be one right after the other.)
Opponent's reward : Your opponent may look at your hand, choose 1 of those cards and discard it.
25 - Ginny weasley
Character - witch - gryffindor - unique
Before each of your turns, count the number of other characters you have in play. You may draw that many cards.
26 - Greenhouse three
Care of magical creatures : 5Location - unique
When you play this card, discard any other location from play (yours or your opponent's).
Once during each player's turn, when he or she use an action to play a plant card, he or she gets 1 more action that turn.
27 - Gryffindor common room
Transfiguration : 5
Location - gryffindor - unique
When you play this card, discard any other location from play (yours or your opponent's).
Before each player's turn, he or she counts the number of gryffindor cards he or she has in play and may draw that many cards.
28 - Harry, second year
Character - wizzard - gryffindor - unique
29 - Hermione, potion maker
Character - witch - gryffindor - unique
You may use an action to put up to 2 lesson cards of different types from your hand into play.
30 - Impersonating goyle
Potions : 5
Spell
Choose a character in play (other than a starting character) and discard it. Then search your deck. You may take a character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
31 - In the spider's lair
Adventure
Effect : Before each of your turns, you may show your opponent any number of creature cards from your hand. Your opponent takes that much damage.
To solve : your opponent takes 10 damage.
Opponent's reward : If you have any cards in your hand, you choose 1 of them and discard it.
32 - Justin finch-fletchley
Character - wizzard - hufflepuff - unique
You may use an action to draw 2 cards and then put 2 cards from your hand on the bottom of your deck (in any order).
33 - Lockhart's lecture
Adventure
Effect : Whenever you use an action to play a spell, your opponent says "brilliant !" If your opponent forgets, he or she takes 3 damage at the end of that turn.
To solve : Your opponent lets you have 4 more actions on your next turn.
Opponent's reward : You take 3 damage.
34 - Mandrake
Care of magical creatures : 5
Creature - plant
Damage each turn : 3
health : 1
You may use an action and discard mandrake from play to put a non-healing character card from your discard pile inti your hand.
35 - Memory charm
Charms : 9
Spell
Your opponent chooses 1 card in his or her hand and discards the rest.
36 - Moaning myrtle's bathroom
Potions : 5
Location - unique
When you play this card, discard any other location from play (yours or your opponent's).
Before each player's turn, if he or she has at least 2 characters in play (including his or her starting character), he or she gets 1 more action that turn.
37 - Molly weasley
Character - witch - unique
You may use an action to search your deck. You may take a character card for a weasley character from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
38 - Nimbus two thousand and one
Quidditch : 9
Item - broom
Provides 2 lessons of quidditch.
Whenever one of your quidditch spell does damage to your opponent, it does 3 more damage. If you play this card, and you already have a broom in play, discard the old one.
39 - No hands
Quidditch : 3
Spell
Play this card only if there is a match in play. Discard the top card of your deck. If that card is a lesson card, you win the current match (you get the prize). Otherwise, you take 3 damage.
40 - Norwegian ridgeback
Care of magical creatures : 8
Creature - dragon
Damage each turn : 7
Health : 5
To play this card, return 2 of your lessons of care of magical creatures from play to your hand.
41 - Percy weasley
Character - wizzard - gryffindor - unique
At the end of each of your opponent's turns, if he or she played a non-lesson card that turn, he or she takes 1 damage.
42 - Petrified
Transfiguration : 7
Spell
Choose 1 of your opponent's creatures or characters in play (other than his or her starting character) and put it on the bottom of his or her deck.
43 - Phoenix tears
Potions : 10
Spell - healing
To play this card, return 4 of your lessons of potions from play to your hand. Shuffle up to 16 non-healing cards from your discard pile into your deck.
44 - Potions test
Potions : 12
Spell
Your opponent take damage until he or she discards a total of 3 lesson cards from his or her deck.
45 - Professor pomona sprout
Character - witch - hufflepuff - unique
Provides 1 lesson of care of magical creatures
Each of your plants has 2 more health.
46 - Reparo
Charms : 7
Spell
47 - Rogue bludger
Quidditch : 8
Item
Before each of your turns, your opponent take 3 damage.
48 - Ron, youngest brother
Character - wizzard - gryffindor - unique
If you have no cards in your hand, you may use an action to draw 5 cards.
49 - Serpensortia
Tranfiguration : 6
Spell
Search your deck. You may take up to 2 creatures cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.
50 - Slytherin common room
Potions : 5
Location - slytherin - unique
When you play this card, discard any other location from play (yours or your opponent's).
Before each player's turn, he or she counts the number of slytherin cards he or she has in play and does that much damage to his or her opponent.
51 - Spiders' exodus
Transfiguration : 6
Spell
Return all creatures in play (yours and your opponent's) to their owner's hands.
52 - Venomous tentacular juice
Potions : 9
Spell
53 - The weasley twins
Character - wizzard - gryffindor - unique
Before each of your turns, if you have an adventure in play, your opponents takes 2 damage.
54 - Whomping willow
Care of magical creatures : 9
Creature - plant - unique
Damage each turn : 8
Health : 12
To play this card, return 3 of your lesson of care of magical creatures from play to your hand. Before each of your turns, if your opponent have any items in play, choose 1 of them and discard it.
55 - Wizard chess
Transfiguration : 6
Item
You may use an action and discard 1 of your lessons from play to do 2 damage to your opponent.
cartes peu communes
56 - Angel's trumpet draught
Potions : 4
Spell
To play this card, return 2 of your potions lesson from play to your hand. Do 7 damage to your opponent or to a creature of your choice.
57 - Blocked!
Quidditch : 5
Spell
Draw 4 cards. Then your opponent may choose a lesson card in his or her hand and discard it. If he or she does, you choose 3 cards in your hand and discard them.
58 - Blocked barrier
Adventure
Effect : Your opponent can't use actions to play location cards.
To solve : Your opponent chooses 2 locations cards in his or her hand and discard them.
Opponent's reward : Once during this turn, when your opponent uses an action to play a location card, he or she gets 2 more actions this turn.
59 - Bundimun ooze
Potions : 5
Spell
Your opponent chooses 1 of his or her creatures or items in play and discards it. Then he or she takes damage equal to that card's printed power cost.
60 - Caught!
Transfiguration : 6
Spell
Choose 1 of your opponent's card in play (other than his or her starting character) and discard it. Your opponent may prevent this by choosing 4 cards in his or her hand and discarding them.
61 - Caught by snape
Adventure
Effect : Your opponent can't use actions to play any cards except lesson cards.
To solve : your opponent uses actions to play lesson cards 3 times. (Thoses actions don't need to be one right after the other.)
Opponent's reward : Your opponent may put any number of lesson cards from his or her hand into play.
62 - Checked!
Quidditch : 3
Spell
Do 4 damage to your opponent. Then your opponent may choose a lesson card in his or her hand and discard it. If he or she does, you take 4 damage.
63 - Cleansweep five
Quidditch : 3
Item - broom
Provides 1 lesson of quidditch
When you play this card, look at the top 2 cards of your deck (1 if there is only 1) and put both of them on the bottom or back on the top of your deck in any order. If you play this card, and you already have a broom in play, discard the old one.
64 - Counter curse
Transfiguration : 5
Spell
Choose 1 of your opponent's creatures in play and put it on the bottom of his or her deck.
65 - Dragon-dung compost
Care of magical creatures : 7
Item
Before each of your turns, count the number of plants you have in play. Do that much damage to your opponent.
66 - Earmuffs
Care of magical creatures : 7
Item
Once during each of your turns, you may choose 1 of your opponent's creatures in play. Prevent up to 3 damage from that creature on your opponent's next turn.
67 - Endless sandwiches
Charms : 7
Spell
Play this card only if you have fewer than 7 other cards in your hand. Draw cards until you have 7 cards in your hand.
68 - Floo powder
Transfiguration : 2
Spell
Search your deck. You may take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
69 - Forgotten password
Charms : 6
Spell
During your opponent's next turn, he or she can't use actions to play lesson cards.
70 - Invisibility section
Transfiguration : 4
Spell
Choose 1 of your opponent's cards in play (other than his or her starting character) and discard it. Then he or she chooses 1 of your cards in play (other than your starting character) and discard it.
71 - Keeping dobby quiet
Adventure
Effect : Your opponent discards the card drawn at the start of each of his or her turns.
To solve : Your opponent take 8 damage.
Opponent's reward : You take 2 damage.
72 - Locked in
Adventure
Effect : Your opponent gets 1 fewer action on each of his or her turns (even the turn this adventure is solved). (If this would mean your opponent has fewer than 1 action, he or she still gets 1 action.)
To solve : Your opponent chooses 4 cards in his or her hand and discards them.
Opponent's reward : Your opponent may draw 2 cards.
73 - Lockhart's hair-care potions
Potions : 1
Item
Whenever you play a character card, you use up 1 action to play it instead of 2.
74 - Magical mess remover
Potions : 1
Spell
Choose any number of your cards in play (other than your starting character) and discard them.
75 - Manticore
Care of magical creatures : 5
Creature - manticore
Damage each turn : 2
Health: 4
76 - Potions project
Potions : 5
Spell
Your opponent takes damage until he or she discards a total of 2 lesson cards from his or her deck.
77 - Prickly porcupine
Care of magical creatures : 5
Creature - porcupine
Damage each turn : 2
Health : 2
When you play this card, draw a card.
78 - Pure-blood
Charms : 6
Spell - password
When you play this card, play it face down and tell you opponent to guess "pure blood", "sherbet lemon" or "watterbird". If he or she guesses "pure blood", nothing happens. Otherwise, do 8 damage to your opponent.
79 - Rabbit slippers
Transfiguration : 8
Spell
Choose up to 2 creatures in play and discard them.
80 - Rainy-day match
Quidditch : 1
Match - healing
To win : Do 9 damage to your opponent. (That damage doesn't have to be done all at once.)
Prize : Winner shuffles up to 6 non-healing cards from his or her discard pile into his or her deck.
81 - Second-hand robe shop
Transfiguraton : 3
Location
When you play this card, discard any other location from play (yours or your opponent's).
Whenever a spell card (yours or your opponent's) does damage to a player, it does 1 less damage to that player.
82 - Self-shuffling cards
Charms : 3
Item
You may use an action to have both players shuffle their decks.
83 - Sherbet lemon
Charms : 6
Spell - password
When you play this card, play it face down and tell you opponent to guess "pure blood", "sherbet lemon" or "wattlebird". If he or she guesses "sherbet lemon", nothing happens. Otherwise, do 8 damage to your opponent.
84 - Swelling solution
Potions : 7
Spell
Do 8 damage to your opponent. He or she can prevent this by choosing 3 cards in his or her hand and discarding them.
85 - Through the floo
Adventure
Effect : Before each of your opponent's turn, he or she draws 3 cards and then choose 3 cards in his or her hand and discards them.
To solve : Your opponent choose 1 of his or her locations in play or 4 of his or her lessons in play and discards them.
Opponent's reward: You take 3 damage.
86 - Twirl
Quidditch : 8
Spell
Do 5 damage to your opponent. Then, if he or she has any cards in play other than lessons (or his or her starting character), he or she chooses 1 of those cards and returns it into his or her hand.
87 - Umbrella flowers
Care of magical creatures : 3
Creature - plant
Health : 6
Once per turn, you may let umbrella flowers take 1 damage that you were going to take.
88 - Venomous tentacula
Care of magical creatures : 4
Creature - plant
Damage each turn : 2
Health : 1
You may use an action and discard venomous tentacula from play to put a care of magical creatures lesson from our discard pile into play.
89 - Wattlebird
Charms : 6
Spell - password
When you play this card, play it face down and tell you opponent to guess "pure blood", "sherbet lemon" or "wattlebird". If he or she guesses "wattlebird", nothing happens. Otherwise, do 8 damage to your opponent.
90 - Windy-day match
Quidditch : 1
Match
To win : Use actions to play spell cards 2 times while this card is in play.
Prize : Looser takes 6 damage.
cartes communes
91 - Aparecium
Transfiguration : 5
Spell
Show your hand to your opponent. Put all lesson cards there into play.
92 - Backfire!
Charms : 6
Spell
Do 5 damage to your opponent.
93 - Badgered boy
Transfiguration : 4
Spell
Search your deck. You may take a creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
94 - Beater's bat
Quidditch : 4
Item
You may use an action and discard a card from your hand to do 2 damage to your opponent.
95 - Beetle buttons
Transfiguration : 6
Spell
Choose 1 of your opponent's creature in play and discard it.
96 - Catching apples
Quidditch : 5
Spell
Do 3 damage to your opponent. Then, if your opponent has any card in play (other than his or her starting character), he or she chooses 1 of them and return it to his or her hand.
97 - Chudley cannons robes
Quidditch : 3
Item
You may use an action to put up to 2 cards from your hand on the bottom of your deck (in any order).
98 - Copper cauldron
Potions : 3
Item - cauldron
Provides 2 lesson of potions
To play this card, return 1 of your potions lessons from play to your hand.
99 - Death-cap draught
Potions : 5
Spell
To play this card, return 1 of your potions lessons from play to your hand. Do 6 damage to your opponent or to a creature of your choice.
100 - Deboning
Transfiguration : 7
Spell
During your opponent's next turn, he or she can't use actions to play cards.
101 - Dizziness draught
Potions : 4
Spell
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use actions to play quidditch cards.
102 - Engorgement charm
Charms : 5
Spell
Remove all damage counters from all of your creatures in play.
103 - Evanesce
Transfiguration : 7
Spell
Choose a creature or lesson in play and discard it.
104 - Family ghoul
Care of magical creatures : 3
Creature - ghoul
Damage each turn : 2
Health : 2
To play this card, return 1 of your creatures in play to your hand.
105 - Fatiguing fusion
Potions : 8
Spell
To play this card, return 1 of your potions lessons from play to your hand. Do 9 damage to your opponent or to a creature of your choice.
106 - Flacking
Quidditch : 3
Spell
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.
107 - Freezing charm
Charms : 7
Spell
Do 4 damage to your opponent or to a creature of your choice.
108 - Garden gnome
Care of magical creatures : 4
Creature - gnome
Health : 1
At the end of each of your opponent's turns, if there are any cards in his or her hand, he or she chooses 1 of them ans discards it.
109 - Gryffindor lion
Care of magical creatues : 6
Creature - lion - gryffindor
Damage each turn : 3
Health : 3
110 - Guide to household pests
Care of magical creatures : 2
Item - book
Provides 1 lesson of care of magical creatures
You may use an action and discard this card from play to choose a creature in play and do 4 damage to it.
111 - Hair-raising potion
Potions : 3
Spell
Do 1 damage to your opponent or to a creature of your choice.
112 - Hawkshead formation
Quidditch : 7
Spell
Do 6 damage to your opponent.
113 - Hermione's note
Charms : 6
Spell
Discard the adventure your opponent has played. You get the reward.
114 - History of magic homework
transfiguration : 3
Spell
Search your deck. You may take a lesson card from your deck and put it into play. Then shuffle your deck.
115 - Hover charm
charms : 4
Spell
Choose 1 of your opponent's cards in play (other than his or her starting character) and return it in his or her hand.
116 - Howler
Charms : 4
Spell
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, look at them. Choose 1 of those cards and put it on top of his or her deck.
117 - Hufflepuff badger
Care of magical creatures : 3
Creature - badger - hufflepuff
Damage each turn : 1
Health : 3
118 - Invisible ink
Transfiguration : 8
Spell
Choose up to 2 lessons in play and discard them.
119 - Leaping toadstools
Care of magical creatures : 1
Creature - plant
Health : 4
Once per turn, you may let leaping toadstools take 1 damage that you were going to take.
120 - Overdue homework
Charms : 2
Spell
Look at your opponent's hand. Count the number of lesson cards there. Do that much damage to your opponent.
121 - Pepperup potion
Potions : 1
Spell - healing
Put up to 4 non-healing cards from your discard pile on the bottom of your deck (in any order).
122 - Potions homework
Potions : 3
Spell
Your opponent takes damage until he or she discards a lesson card from his or her deck.
123 - Ransacked!
Charms : 5
Spell
Your opponent chooses 2 cards in his or hand and discards them (1 if he or she has only 1).
124 - Ravenclaw eagle
Care of magical creatures : 4
Creature - eagle - ravenclaw
Damage each turn : 2
Health : 2
125 - Restoration potion
Potions : 4
Spell
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use actions to play transfiguration cards.
126 - Revealer
Transfiguration : 2
Item
You may use an action to look at your opponent's hand.
127 - Rose growth
Charms : 3
Spell
Do 2 damage to your opponent or to a creature of your choice. Then draw a card.
128 - Shooting star
Quidditch : 4
Item - broom
Provides a lesson of quidditch.
You may use an action and discard a card from your hand to draw 2 cards. If you play this card, and you already have a broom in play, discard the old one.
129 - Slinking ferret
Care of magical creatures : 3
Creature - ferret
Damage each turn : 1
Health : 1
When you play this card, draw a card.
130 - Slow-acting venom
Potions : 6
Item
Before each of your turns, your opponent takes 1 damage.
131 -Slytherin serpent
Care of magical creatures : 5
Creature - snake - slytherin
Damage each turn : 3
Health : 1
132 - Slytherin steals
Quidditch : 5
Spell
Do 2 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting character), he or she chooses 1 of them and discard it.
133 - Training programme
Quidditch : 7
Spell
Draw 2 cards. Then you may put up to 2 quidditch lesson cards from your hand into play.
134 - Vanishing cabinet
Transfiguration : 1
Spell
Choose 1 of your opponent's items in play and put it on the bottom of his or her deck.
135 - Zig-zag
Quidditch : 5
Spell
Put a non-healing quidditch card from your discard pile into your hand.
136 - Care of magical creatures
Lesson
Provides a lesson of care of magical creatures.
137 - Charms
Lesson
Provides a lesson of charms.
138 - Potions
Lesson
Provides a lesson of potions.
139 - Quidditch
Lesson
Provides a lesson of quidditch.
140 - Transfiguration
Lesson
Provides a lesson of transfiguration.