La chambre des secrets

Toutes les cartes rares sont toutes éditées en premium, ou en holographique pour les personnages, en plus de l'édition normale.

cartes rares

1 - Agelina johnson

Character - witch - gryffindor - unique

Before each of your turns, if there is a match in play, you get 1 more action that turn.

 

2 - Arthur weasley

Character - wizzard - unique

Once per turn, you may use an action to choose 1 of your items in play and do damage to your opponent equal to its printed power cost.

 

3 - Blagging

Quidditch : 11

Spell

Do 8 damage to your opponent. Then, if your opponent has any cards in play (other tha his or her starting character), he or she chooses 1 of them and discards it.

 

4 - Body blow

Quidditch : 7

Spell

Do 8 damage to your opponent. Then your opponent may choose a lesson card in his or her hand and discard it. If he or she does, you take 8 damage.

 

5 - Broken wand

Charms : 2

Item - wand

Provides 1 lesson of charms.

You may use an action to reveal the top card of your deck. If it's a lesson card, put it into play. If isn't a lesson card, discard it. If you play this card, and you already have a wand in play, discard the old one.

 

6 - The burrow

Charms : 5

Location - unique

When you play this card, discard any other location from play (yours or your opponent's).

Before each player's turn, if that player has fewer than 4 cards in his or her hand, that player draws cards until he or she has 4.

 

7 - Colin creevey

Character - wizzard - gryffindor - unique

Once per turn, you may use an action to draw 3 cards and then make your opponent draw 3 cards.

 

8 - Crazed capybara

Care of magical creatures : 7

Creature - capybara

Damage each turn : 3

Health : 3

When you play this card, draw a card.

 

9 - De-gnoming the garden

Adventure

Play this card only if you have at least 5 lessons in play.

Effect : At the end of each of your opponent's turns, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it.

To solve : Your opponent discards 5 cards in this way.

Opponent's reward : Your opponent may draw a card.

 

10 - Dobby's disappearance

Transfiguration : 4

Spell

Choose 1 of your opponent's cards in play (other than his or her starting character) and return it in his or her hand. You get 1 more action this turn.

 

11 - Dobby's help

Charms : 10

Spell

 

 

12 - Double-beater defence

Quidditch : 8

Spell

To play this card, discard 2 other cards from your hand. Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she has only 1).

 

13 - Draco the seeker

Character - wizzard - slytherin - unique

If your opponent has any cards in his or her hand, you may use an action to make him or her choose 1 of them and discard it.

 

14 - Dragon poison

Potions : 7

Spell

To play this card, return 2 of your lessons of potions from play to your hand. Do 10 damage to your opponent or to a creature of your choice.

 

15 - Dumbledore's office

Transfiguration : 5

Location - unique

When you play this card, discard any other location from play (yours or your opponent's).

All item cards (yours and your opponent's) need 3 less power to play. (You still need at least 1 power that matches.)

 

16 - Entrancing enchantments

Charms : 2

Spell

Search your deck. You may take a character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

17 - Errol

Care of magical creatures : 3

Creature - owl - unique

Damage each turn : 1

Health : 1

When you play this card, reveal the top card of your deck. If it's a lesson card, put it into play. If isn't, put it back on top of your deck.

 

18 - Escaping the dursleys

Adventure

Effect : Your opponent can't use actions to play any cards except lesson cards.

To solve : Your opponent discards his or her hand.

Opponent's reward : Your opponent searches his or her deck for any card, puts it into his or her hand and then shuffles his or her deck.

 

19 - Fat friar

Character - ghost - hufflepuff - unique - healing

Once per game, you may draw 2 cards, then do 2 damage to your opponent and then put up to 2 non-healing cards from your discard pile on the bottom of your deck (in any order).

 

20 - Fawkes

Care of magical creatures : 12

Creature - phoenix - unique

Health : 4

Each turn, you may prevent 4 damage done to you. If fawkes is discarded from play, put it into your hand.

 

21 - Fighting the basilisk

Adventure

Play this card only if you have at least 7 lessons in play.

Effect : Before each of your turns, your opponent takes 5 damage.

To solve : Your opponent chooses 4 of his or her cards in play (other than his or her starting character) and discards them.

Opponent's reward : You take 5 damage.

 

22 - Flying car

Charms : 8

Item

You may use an action to choose an adventure or a location in play and discard it. (If you discard an adventure, you don't get the reward.)

 

23 - Flying laps

Quidditch : 10

Spell

Count the number of lessons you have in play. Do that much damage to your opponent. Then draw that many cards.

 

24 - Flying to hogwarts

Adventure

Effect : Before each of your turns, your opponent takes 2 damage.

To solve : Your opponent skips a total of 5 actions. (They don't need to be one right after the other.)

Opponent's reward : Your opponent may look at your hand, choose 1 of those cards and discard it.

 

25 - Ginny weasley

Character - witch - gryffindor - unique

Before each of your turns, count the number of other characters you have in play. You may draw that many cards.

 

26 - Greenhouse three

Care of magical creatures : 5

Location - unique

When you play this card, discard any other location from play (yours or your opponent's).

Once during each player's turn, when he or she use an action to play a plant card, he or she gets 1 more action that turn.

 

27 - Gryffindor common room

Transfiguration : 5

Location - gryffindor - unique

When you play this card, discard any other location from play (yours or your opponent's).

Before each player's turn, he or she counts the number of gryffindor cards he or she has in play and may draw that many cards.

 

28 - Harry, second year

Character - wizzard - gryffindor - unique

 

 

29 - Hermione, potion maker

Character - witch - gryffindor - unique

You may use an action to put up to 2 lesson cards of different types from your hand into play.

 

30 - Impersonating goyle

Potions : 5

Spell

Choose a character in play (other than a starting character) and discard it. Then search your deck. You may take a character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

31 - In the spider's lair

Adventure

Effect : Before each of your turns, you may show your opponent any number of creature cards from your hand. Your opponent takes that much damage.

To solve : your opponent takes 10 damage.

Opponent's reward : If you have any cards in your hand, you choose 1 of them and discard it.

 

32 - Justin finch-fletchley

Character - wizzard - hufflepuff - unique

You may use an action to draw 2 cards and then put 2 cards from your hand on the bottom of your deck (in any order).

 

33 - Lockhart's lecture

Adventure

Effect : Whenever you use an action to play a spell, your opponent says "brilliant !" If your opponent forgets, he or she takes 3 damage at the end of that turn.

To solve : Your opponent lets you have 4 more actions on your next turn.

Opponent's reward : You take 3 damage.

 

34 - Mandrake

Care of magical creatures : 5

Creature - plant

Damage each turn : 3

health : 1

You may use an action and discard mandrake from play to put a non-healing character card from your discard pile inti your hand.

 

35 - Memory charm

Charms : 9

Spell

Your opponent chooses 1 card in his or her hand and discards the rest.

 

36 - Moaning myrtle's bathroom

Potions : 5

Location - unique

When you play this card, discard any other location from play (yours or your opponent's).

Before each player's turn, if he or she has at least 2 characters in play (including his or her starting character), he or she gets 1 more action that turn.

 

37 - Molly weasley

Character - witch - unique

You may use an action to search your deck. You may take a character card for a weasley character from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

38 - Nimbus two thousand and one

Quidditch : 9

Item - broom

Provides 2 lessons of quidditch.

Whenever one of your quidditch spell does damage to your opponent, it does 3 more damage. If you play this card, and you already have a broom in play, discard the old one.

 

39 - No hands

Quidditch : 3

Spell

Play this card only if there is a match in play. Discard the top card of your deck. If that card is a lesson card, you win the current match (you get the prize). Otherwise, you take 3 damage.

 

40 - Norwegian ridgeback

Care of magical creatures : 8

Creature - dragon

Damage each turn : 7

Health : 5

To play this card, return 2 of your lessons of care of magical creatures from play to your hand.

 

41 - Percy weasley

Character - wizzard - gryffindor - unique

At the end of each of your opponent's turns, if he or she played a non-lesson card that turn, he or she takes 1 damage.

 

42 - Petrified

Transfiguration : 7

Spell

Choose 1 of your opponent's creatures or characters in play (other than his or her starting character) and put it on the bottom of his or her deck.

 

43 - Phoenix tears

Potions : 10

Spell - healing

To play this card, return 4 of your lessons of potions from play to your hand. Shuffle up to 16 non-healing cards from your discard pile into your deck.

 

44 - Potions test

Potions : 12

Spell

Your opponent take damage until he or she discards a total of 3 lesson cards from his or her deck.

 

45 - Professor pomona sprout

Character - witch - hufflepuff - unique

Provides 1 lesson of care of magical creatures

Each of your plants has 2 more health.

 

46 - Reparo

Charms : 7

Spell

 

47 - Rogue bludger

Quidditch : 8

Item

Before each of your turns, your opponent take 3 damage.

 

48 - Ron, youngest brother

Character - wizzard - gryffindor - unique

If you have no cards in your hand, you may use an action to draw 5 cards.

 

49 - Serpensortia

Tranfiguration : 6

Spell

Search your deck. You may take up to 2 creatures cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.

 

50 - Slytherin common room

Potions : 5

Location - slytherin - unique

When you play this card, discard any other location from play (yours or your opponent's).

Before each player's turn, he or she counts the number of slytherin cards he or she has in play and does that much damage to his or her opponent.

 

51 - Spiders' exodus

Transfiguration : 6

Spell

Return all creatures in play (yours and your opponent's) to their owner's hands.

 

52 - Venomous tentacular juice

Potions : 9

Spell

 

53 - The weasley twins

Character - wizzard - gryffindor - unique

Before each of your turns, if you have an adventure in play, your opponents takes 2 damage.

 

54 - Whomping willow

Care of magical creatures : 9

Creature - plant - unique

Damage each turn : 8

Health : 12

To play this card, return 3 of your lesson of care of magical creatures from play to your hand. Before each of your turns, if your opponent have any items in play, choose 1 of them and discard it.

 

55 - Wizard chess

Transfiguration : 6

Item

You may use an action and discard 1 of your lessons from play to do 2 damage to your opponent.

 

cartes peu communes

56 - Angel's trumpet draught

Potions : 4

Spell

To play this card, return 2 of your potions lesson from play to your hand. Do 7 damage to your opponent or to a creature of your choice.

 

57 - Blocked!

Quidditch : 5

Spell

Draw 4 cards. Then your opponent may choose a lesson card in his or her hand and discard it. If he or she does, you choose 3 cards in your hand and discard them.

 

58 - Blocked barrier

Adventure

Effect : Your opponent can't use actions to play location cards.

To solve : Your opponent chooses 2 locations cards in his or her hand and discard them.

Opponent's reward : Once during this turn, when your opponent uses an action to play a location card, he or she gets 2 more actions this turn.

 

59 - Bundimun ooze

Potions : 5

Spell

Your opponent chooses 1 of his or her creatures or items in play and discards it. Then he or she takes damage equal to that card's printed power cost.

 

60 - Caught!

Transfiguration : 6

Spell

Choose 1 of your opponent's card in play (other than his or her starting character) and discard it. Your opponent may prevent this by choosing 4 cards in his or her hand and discarding them.

 

61 - Caught by snape

Adventure

Effect : Your opponent can't use actions to play any cards except lesson cards.

To solve : your opponent uses actions to play lesson cards 3 times. (Thoses actions don't need to be one right after the other.)

Opponent's reward : Your opponent may put any number of lesson cards from his or her hand into play.

 

62 - Checked!

Quidditch : 3

Spell

Do 4 damage to your opponent. Then your opponent may choose a lesson card in his or her hand and discard it. If he or she does, you take 4 damage.

 

63 - Cleansweep five

Quidditch : 3

Item - broom

Provides 1 lesson of quidditch

When you play this card, look at the top 2 cards of your deck (1 if there is only 1) and put both of them on the bottom or back on the top of your deck in any order. If you play this card, and you already have a broom in play, discard the old one.

 

64 - Counter curse

Transfiguration : 5

Spell

Choose 1 of your opponent's creatures in play and put it on the bottom of his or her deck.

 

65 - Dragon-dung compost

Care of magical creatures : 7

Item

Before each of your turns, count the number of plants you have in play. Do that much damage to your opponent.

 

66 - Earmuffs

Care of magical creatures : 7

Item

Once during each of your turns, you may choose 1 of your opponent's creatures in play. Prevent up to 3 damage from that creature on your opponent's next turn.

 

67 - Endless sandwiches

Charms : 7

Spell

Play this card only if you have fewer than 7 other cards in your hand. Draw cards until you have 7 cards in your hand.

 

68 - Floo powder

Transfiguration : 2

Spell

Search your deck. You may take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

69 - Forgotten password

Charms : 6

Spell

During your opponent's next turn, he or she can't use actions to play lesson cards.

 

70 - Invisibility section

Transfiguration : 4

Spell

Choose 1 of your opponent's cards in play (other than his or her starting character) and discard it. Then he or she chooses 1 of your cards in play (other than your starting character) and discard it.

 

71 - Keeping dobby quiet

Adventure

Effect : Your opponent discards the card drawn at the start of each of his or her turns.

To solve : Your opponent take 8 damage.

Opponent's reward : You take 2 damage.

 

72 - Locked in

Adventure

Effect : Your opponent gets 1 fewer action on each of his or her turns (even the turn this adventure is solved). (If this would mean your opponent has fewer than 1 action, he or she still gets 1 action.)

To solve : Your opponent chooses 4 cards in his or her hand and discards them.

Opponent's reward : Your opponent may draw 2 cards.

 

73 - Lockhart's hair-care potions

Potions : 1

Item

Whenever you play a character card, you use up 1 action to play it instead of 2.

 

74 - Magical mess remover

Potions : 1

Spell

Choose any number of your cards in play (other than your starting character) and discard them.

 

75 - Manticore

Care of magical creatures : 5

Creature - manticore

Damage each turn : 2

Health: 4

 

76 - Potions project

Potions : 5

Spell

Your opponent takes damage until he or she discards a total of 2 lesson cards from his or her deck.

 

77 - Prickly porcupine

Care of magical creatures : 5

Creature - porcupine

Damage each turn : 2

Health : 2

When you play this card, draw a card.

 

78 - Pure-blood

Charms : 6

Spell - password

When you play this card, play it face down and tell you opponent to guess "pure blood", "sherbet lemon" or "watterbird". If he or she guesses "pure blood", nothing happens. Otherwise, do 8 damage to your opponent.

 

79 - Rabbit slippers

Transfiguration : 8

Spell

Choose up to 2 creatures in play and discard them.

 

80 - Rainy-day match

Quidditch : 1

Match - healing

To win : Do 9 damage to your opponent. (That damage doesn't have to be done all at once.)

Prize : Winner shuffles up to 6 non-healing cards from his or her discard pile into his or her deck.

 

81 - Second-hand robe shop

Transfiguraton : 3

Location

When you play this card, discard any other location from play (yours or your opponent's).

Whenever a spell card (yours or your opponent's) does damage to a player, it does 1 less damage to that player.

 

82 - Self-shuffling cards

Charms : 3

Item

You may use an action to have both players shuffle their decks.

 

83 - Sherbet lemon

Charms : 6

Spell - password

When you play this card, play it face down and tell you opponent to guess "pure blood", "sherbet lemon" or "wattlebird". If he or she guesses "sherbet lemon", nothing happens. Otherwise, do 8 damage to your opponent.

 

84 - Swelling solution

Potions : 7

Spell

Do 8 damage to your opponent. He or she can prevent this by choosing 3 cards in his or her hand and discarding them.

 

85 - Through the floo

Adventure

Effect : Before each of your opponent's turn, he or she draws 3 cards and then choose 3 cards in his or her hand and discards them.

To solve : Your opponent choose 1 of his or her locations in play or 4 of his or her lessons in play and discards them.

Opponent's reward: You take 3 damage.

 

86 - Twirl

Quidditch : 8

Spell

Do 5 damage to your opponent. Then, if he or she has any cards in play other than lessons (or his or her starting character), he or she chooses 1 of those cards and returns it into his or her hand.

 

87 - Umbrella flowers

Care of magical creatures : 3

Creature - plant

Health : 6

Once per turn, you may let umbrella flowers take 1 damage that you were going to take.

 

88 - Venomous tentacula

Care of magical creatures : 4

Creature - plant

Damage each turn : 2

Health : 1

You may use an action and discard venomous tentacula from play to put a care of magical creatures lesson from our discard pile into play.

 

89 - Wattlebird

Charms : 6

Spell - password

When you play this card, play it face down and tell you opponent to guess "pure blood", "sherbet lemon" or "wattlebird". If he or she guesses "wattlebird", nothing happens. Otherwise, do 8 damage to your opponent.

 

90 - Windy-day match

Quidditch : 1

Match

To win : Use actions to play spell cards 2 times while this card is in play.

Prize : Looser takes 6 damage.

 

cartes communes

91 - Aparecium

Transfiguration : 5

Spell

Show your hand to your opponent. Put all lesson cards there into play.

 

92 - Backfire!

Charms : 6

Spell

Do 5 damage to your opponent.

 

93 - Badgered boy

Transfiguration : 4

Spell

Search your deck. You may take a creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

94 - Beater's bat

Quidditch : 4

Item

You may use an action and discard a card from your hand to do 2 damage to your opponent.

 

95 - Beetle buttons

Transfiguration : 6

Spell

Choose 1 of your opponent's creature in play and discard it.

 

96 - Catching apples

Quidditch : 5

Spell

Do 3 damage to your opponent. Then, if your opponent has any card in play (other than his or her starting character), he or she chooses 1 of them and return it to his or her hand.

 

97 - Chudley cannons robes

Quidditch : 3

Item

You may use an action to put up to 2 cards from your hand on the bottom of your deck (in any order).

 

98 - Copper cauldron

Potions : 3

Item - cauldron

Provides 2 lesson of potions

To play this card, return 1 of your potions lessons from play to your hand.

 

99 - Death-cap draught

Potions : 5

Spell

To play this card, return 1 of your potions lessons from play to your hand. Do 6 damage to your opponent or to a creature of your choice.

 

100 - Deboning

Transfiguration : 7

Spell

During your opponent's next turn, he or she can't use actions to play cards.

 

101 - Dizziness draught

Potions : 4

Spell

Do 4 damage to your opponent. During your opponent's next turn, he or she can't use actions to play quidditch cards.

 

102 - Engorgement charm

Charms : 5

Spell

Remove all damage counters from all of your creatures in play.

 

103 - Evanesce

Transfiguration : 7

Spell

Choose a creature or lesson in play and discard it.

 

104 - Family ghoul

Care of magical creatures : 3

Creature - ghoul

Damage each turn : 2

Health : 2

To play this card, return 1 of your creatures in play to your hand.

 

105 - Fatiguing fusion

Potions : 8

Spell

To play this card, return 1 of your potions lessons from play to your hand. Do 9 damage to your opponent or to a creature of your choice.

 

106 - Flacking

Quidditch : 3

Spell

Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.

 

107 - Freezing charm

Charms : 7

Spell

Do 4 damage to your opponent or to a creature of your choice.

 

108 - Garden gnome

Care of magical creatures : 4

Creature - gnome

Health : 1

At the end of each of your opponent's turns, if there are any cards in his or her hand, he or she chooses 1 of them ans discards it.

 

109 - Gryffindor lion

Care of magical creatues : 6

Creature - lion - gryffindor

Damage each turn : 3

Health : 3

 

110 - Guide to household pests

Care of magical creatures : 2

Item - book

Provides 1 lesson of care of magical creatures

You may use an action and discard this card from play to choose a creature in play and do 4 damage to it.

 

111 - Hair-raising potion

Potions : 3

Spell

Do 1 damage to your opponent or to a creature of your choice.

 

112 - Hawkshead formation

Quidditch : 7

Spell

Do 6 damage to your opponent.

 

113 - Hermione's note

Charms : 6

Spell

Discard the adventure your opponent has played. You get the reward.

 

114 - History of magic homework

transfiguration : 3

Spell

Search your deck. You may take a lesson card from your deck and put it into play. Then shuffle your deck.

 

115 - Hover charm

charms : 4

Spell

Choose 1 of your opponent's cards in play (other than his or her starting character) and return it in his or her hand.

 

116 - Howler

Charms : 4

Spell

Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, look at them. Choose 1 of those cards and put it on top of his or her deck.

 

117 - Hufflepuff badger

Care of magical creatures : 3

Creature - badger - hufflepuff

Damage each turn : 1

Health : 3

 

118 - Invisible ink

Transfiguration : 8

Spell

Choose up to 2 lessons in play and discard them.

 

119 - Leaping toadstools

Care of magical creatures : 1

Creature - plant

Health : 4

Once per turn, you may let leaping toadstools take 1 damage that you were going to take.

 

120 - Overdue homework

Charms : 2

Spell

Look at your opponent's hand. Count the number of lesson cards there. Do that much damage to your opponent.

 

121 - Pepperup potion

Potions : 1

Spell - healing

Put up to 4 non-healing cards from your discard pile on the bottom of your deck (in any order).

 

122 - Potions homework

Potions : 3

Spell

Your opponent takes damage until he or she discards a lesson card from his or her deck.

 

123 - Ransacked!

Charms : 5

Spell

Your opponent chooses 2 cards in his or hand and discards them (1 if he or she has only 1).

 

124 - Ravenclaw eagle

Care of magical creatures : 4

Creature - eagle - ravenclaw

Damage each turn : 2

Health : 2

 

125 - Restoration potion

Potions : 4

Spell

Do 4 damage to your opponent. During your opponent's next turn, he or she can't use actions to play transfiguration cards.

 

126 - Revealer

Transfiguration : 2

Item

You may use an action to look at your opponent's hand.

 

127 - Rose growth

Charms : 3

Spell

Do 2 damage to your opponent or to a creature of your choice. Then draw a card.

 

128 - Shooting star

Quidditch : 4

Item - broom

Provides a lesson of quidditch.

You may use an action and discard a card from your hand to draw 2 cards. If you play this card, and you already have a broom in play, discard the old one.

 

129 - Slinking ferret

Care of magical creatures : 3

Creature - ferret

Damage each turn : 1

Health : 1

When you play this card, draw a card.

 

130 - Slow-acting venom

Potions : 6

Item

Before each of your turns, your opponent takes 1 damage.

 

131 -Slytherin serpent

Care of magical creatures : 5

Creature - snake - slytherin

Damage each turn : 3

Health : 1

 

132 - Slytherin steals

Quidditch : 5

Spell

Do 2 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting character), he or she chooses 1 of them and discard it.

 

133 - Training programme

Quidditch : 7

Spell

Draw 2 cards. Then you may put up to 2 quidditch lesson cards from your hand into play.

 

134 - Vanishing cabinet

Transfiguration : 1

Spell

Choose 1 of your opponent's items in play and put it on the bottom of his or her deck.

 

135 - Zig-zag

Quidditch : 5

Spell

Put a non-healing quidditch card from your discard pile into your hand.

 

136 - Care of magical creatures

Lesson

Provides a lesson of care of magical creatures.

 

137 - Charms

Lesson

Provides a lesson of charms.

 

138 - Potions

Lesson

Provides a lesson of potions.

 

139 - Quidditch

Lesson

Provides a lesson of quidditch.

 

140 - Transfiguration

Lesson

Provides a lesson of transfiguration.

 

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